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Aero the Acro-Bat (SEGA GENESIS) Platform 1993

Aero the Acro-Bat is a 1993 video game released by Sunsoft and developed by Iguana Entertainment. It was released on the Super Nintendo Entertainment System as well as the Sega Genesis.

David Siller invented Aero the Acro-Bat, a red anthropomorphic bat. Metro 3D produced a Game Boy Advance version of the game with a battery backup in 2002. (which the original versions lacked). In Europe, the GBA version was dubbed Aero The Acro-Bat - Rascal Rival Revenge, whereas in Japan, it was titled Acrobat Kid[a]. The Super NES version of the game was published in the PAL zone on July 23, 2010, and in North America on July 26, 2010.


Edgar Ektor, a pampered, privileged boy, was a regular at The World of Amusement Circus and Funpark, but he was banished when a bad prank nearly killed a lion. Edgar grew into a strong and wicked industrialist 20 years later. Edgar sabotages the funpark and kidnaps all of the circus performers with the help of Zero the Kamikaze Squirrel and his Psycho Circus gang. Aero the Acro-Bat is the circus's most famous act and the sole hope for saving the performers (including his fiancée Aeriel) and putting an end to Edgar's malicious machinations.


The levels are designed in the traditional 2D platforming manner. To clear them, the player must complete specific objectives in order for the escape warp to be disclosed. Among these challenges include jumping through hoops, walking on platforms till they disappear, riding roller coasters, and so forth. There are four planets, each having five levels, and the levels are vast, with many of them possessing poorly positioned spikes that kill instantaneously.

Aero may strike foes in the air by firing limited stars or performing an aerial diagonal drill assault on his target.

If enough points are gathered at the conclusion of a level, a bonus level in which Aero must dive into a pool can be played. In the Genesis version, the extra level is a vertical platform level. Sunsoft altered the bonus level to use Mode 7 as a simple level to maneuver atop an overworld map while converting the game for the Super NES. 

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