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Cosmic Spacehead (SEGA GENESIS) Adventure 1993


Linus Spacehead's Cosmic Crusade is a 1992 NES video game developed by Codemasters. Cosmic Spacehead, a remake of the game, was published in 1993 for the Amiga, MS-DOS, Sega Game Gear, Master System, and Genesis. The game has adventure aspects, including platform parts connecting destinations.

The game is a sequel to Linus Spacehead, which was published exclusively as part of the Quattro Adventure collection.

Plot:

Linus is an extraterrestrial from the planet Linoleum who crashed landed on Earth. Linus returns home, expecting a hero's welcome, only to discover that his fellow Linomen are suspicious of the reality of the so-called "planet Earth," and chooses to return to it, this time with a camera. However, he lacks funds (the Linobuck is the Linoleum currency), and must travel the world in search of a car and a camera. Linus leaves Linoleum (using a fake ID for Larry Flynt to compete in a bumper car contest), puts down a robot revolt in Detroitica, and collects gas from an abandoned space station in his travels.

Gameplay:

The game is an adventure game in which things must be gathered and then utilized in specified areas in order to proceed, similar to previous titles such as Maniac Mansion (1987) and later titles such as Day of the Tentacle (1993). Throughout the game, the player's character is guided by a cursor and textual orders. There are also several small platforming sequences, as well as various mini-games and puzzles.

Each main planet's location contains a teleporting mechanism that may be triggered with a card. They frequently leave Linus with a side-effect that is necessary to finish a task. Linus travels between adventure portions by going through arcade sections, where he must reach the opposite side of the level while avoiding free falls, opponents, and collecting Cosmic sweets (after collecting 10, an extra life is added). Linus dies when he comes into touch with adversaries, therefore instead of speed-running (which is possible because the levels are short), it may be better to understand his enemies' movement patterns and wait for a safe opening. This is especially true in Linus Spacehead's Cosmic Crusade on the NES, where Linus cannot change course mid-jump. Passwords are dispersed in strategic spots.

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