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Desert Strike: Return to the Gulf (SEGA GENESIS) Shooter 1992


Desert Strike: Return to the Gulf is a shoot 'em up video game released in March 1992 for the Sega Genesis by Electronic Arts (EA). The game was released on a variety of additional platforms, including the Super Nintendo Entertainment System and an improved version for the Amiga home computer. The game was inspired by the Gulf War and depicts a fight between General Kilbaba, a crazy Middle Eastern tyrant, and the United States. The player pilots an Apache helicopter (depicted with a Comanche tail assembly) and aims to destroy hostile weaponry and installations, rescue hostages, and capture enemy people while managing fuel and ammunition supplies.

Prior to creating Desert Strike, lead designer Mike Posehn had no prior video game expertise. He sought to build a nonlinear game with smoothly rendered cars, inspired by Choplifter. Posehn created a camera system that uses momentum to simulate realistic helicopter motions. The vehicle sprites were created using three-dimensional (3D) modeling and then colored on the pixel level.

Desert Strike was a commercial triumph, topping the charts and becoming Electronics Arts' best-selling game at the time. The game has garnered positive critical acclaim, with numerous magazines assigning ratings of more than 90%. The game's playability, balance of action and strategy, visuals, and music were all commended by critics. The game's subject matter sparked significant debate, with some accusing it of being in poor taste given its proximity to the just concluded Gulf War.

Gameplay:

Desert Strike is a shooter in which the player controls an AH-64 Apache helicopter. Lieutenant is the finest copilot. Levels are made up of multiple missions that revolve around destroying enemy weapons and installations, rescuing hostages or prisoners of war, and capturing enemy people. The Apache is outfitted with a machine gun, stronger Hydra rockets, and much more lethal Hellfire missiles.

Enemy armaments vary from small-arms infantry to anti-aircraft missiles to tanks and armored vehicles. The player's helicopter has a limited quantity of armor, which depletes when it gets damaged by hostile fire. If the player's armour reaches 0, the craft will be destroyed, losing him his life. To prevent damage, the player must outmaneuver attackers, although armour may be replenished with power-ups or by airlifting rescued friends or hostages to a landing zone.

The helicopter has a limited amount of fuel, which depletes with time. If the gasoline is out, the Apache will crash, killing the player once again.

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