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Dune: The Battle for Arrakis (SEGA GENESIS) Strategy 1993



Dune II: The Building of a Dynasty (dubbed Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the North American Mega Drive/Genesis port, respectively) is a 1992 real-time strategy Dune video game created by Virgin Games. It is inspired by David Lynch's 1984 film Dune, which was based on Frank Herbert's science fiction novel of the same name.

While Dune II was not the first real-time strategy (RTS) computer game, it did lay the groundwork for years to come. Dune II is the prototypical "real-time strategy" game. It was a major success, striking a balance between complexity and originality, and established the groundwork for Warcraft, Command & Conquer, Age of Empires, Starcraft, and many other RTS games that followed.

Plot:

The player assumes the role of a military commander from a House of their choice. The goals of the first several missions are to successfully create a base on an uninhabited Arrakis region, harvest spice, and battle attackers. When the three Houses split Arrakis, the player must invade and take enemy territory. When the player obtains control of Arrakis on the global map, the two other enemy factions join forces against their common foe. The climactic fight pits the player's House against three opposing forces, including Frederick's soldiers, the Sardaukar.

Gameplay:

The player assumes control of one of the three intergalactic houses, the Atreides, the Harkonnen, or the Ordos, with the goal of wresting control of Arrakis from the other two. House Ordos appears solely in the non-canon Dune Encyclopedia and is not addressed in the Dune books. The fundamental concept of the game is to use a harvester vehicle to collect spice from the dangerous sand dunes, convert the spice into credits via a refinery, and then develop military troops with these credits to ward off and kill the opponent. The game map begins with a fog of war concealing any areas that are not visible to the player's forces.

The darkness is dissipated as the troops explore the map. The player may only construct on rocky terrain and must use concrete foundations to prevent structures from deteriorating due to harsh weather conditions.

A player can obtain access to unique troops from other Houses by capturing an enemy Factory and creating the necessary units there. It should be noted that a Deviator that is not held by House Ordos nonetheless transfers control of targeted units to House Ordos, not the side that controls the Deviator. Capturing a Sardaukar Heavy Vehicle Factory allows the player to manufacture both the Sonic Tank and the Devastator, but not the Ordos Deviator, indicating that Westwood was aware of this functionality. Buildings may only be constructed in rocky zones and must be linked to another existing structure.

The player must first build concrete slabs in the construction regions to safeguard them from frequent wear. Structures in production can be upgraded numerous times at a cost, allowing for the manufacture of more sophisticated units or buildings. The House Harkonnen superweapon is the Death Hand, a long-range strong but imprecise finger of missiles, whereas House Atreides may summon local Fremen infantry soldiers, over whom the player has no control, to assault enemy targets. House Ordos may release a fast-moving Saboteur whose primary goal is to destroy structures.

Dune II's AI was one of the first to be employed in RTS games, and while it is superior to Herzog Zwei's, it has some flaws. Examples include assaulting just the side of the player's base facing its own, a general inability to undertake flanking tactics, and a failure to strengthen fortifications.

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