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Virtua Racing (SEGA GENESIS) Racing 1994

Virtua Racing (バーチャレーシング) is a 1992 arcade racing game developed by Sega AM2 and released by Sega. Virtua Racing was the first game produced on the Sega Model 1 arcade platform, as well as the first to utilize the word "Virtua" in its title (as would be followed by several Sega arcade games such as Virtua Fighter, Virtua Cop, and Virtua Tennis).

It was a watershed moment in 3D visuals and the racing genre, and it serves as the foundation for the majority of current racing games. It was ported to the Mega Drive, 32X, and Saturn (with the Sega Virtua Processor chip on the cartridge).


Virtua Racing is a 3D racing game in which players race Formula One-style cars over three courses against 15 other vehicles (either computer or player controlled). It is time-limited, like previous Sega games, with checkpoints sprinkled around the circuit to extend play.

Following almost a decade of pseudo-3D products (beginning with Turbo) with 2D sprites scaling in real time, the game was Sega's first push into 3D graphics. Almost everything in Virtua Racing is represented with flat-shaded quadrilateral polygons, resulting in more sophisticated track designs than in previous Sega racers. The physics concept, on the other hand, is comparable to older games like Power Drift in that it is impossible to wreck your car and the only penalty for going off-road is a large speed drop.

When you collide with an object or an opponent at high speed, one of two animations will play out, both of which merely slow down your movement for a brief amount of time (that is to say, the angles and forces of impact have very little bearing on the result of a crash). Crashing will also cause the car to face forward, thus while it is quite possible to turn 180 degrees and drive in the other way (unlike many past Sega adventures), the game will do everything in its power to prevent you from doing so. Because of the simpler collision, it is also difficult to run over your pit crew (although you can still drive through them).

In multiplayer settings, Virtua Racing employs a primitive "rubber banding" technique in which vehicles following the leader perform better. Except for minor color variations, each player drives the same automobile.

Virtua Racing includes a variety of camera angles that may be adjusted on the cabinet itself. It also includes a seven-speed manual mode, and when driven correctly, the "manual" car is faster than the "automatic" equivalent.

Unlike previous and subsequent Sega arcade games, Virtua Racing is devoid of music, with just one of a dozen jingles playing each time the player passes a checkpoint. Cabinets also accept 16:9 widescreen monitors, which were initially planned for the "deluxe" model and allow the player a more expansive view of the playfield (although the internal resolution of the game remains the same).

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