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Chester Cheetah: Too Cool to Fool (SEGA GENESIS) Platform 1992

Chester Cheetah: Too Cool to Fool, or just Chester Cheetah, is a sidescroller based on Cheetos' mascot, Chester Cheetah. In 1993, it was released only in North America for the Sega Mega Drive.
 

Chester Cheetah: Wild Wild Quest was released as a sequel.

Chester Cheetah is a platformer game set in the "Four Corners Zoo," in which he is a "Chopped hog" charged with gathering the components to travel to Hip City. Only two of the five stages are genuinely hidden, therefore the game follows the "find the item, then head for the exit" premise. The gameplay is straightforward, with players using the gamepad and the C button to control Chester Cheetah. Each level includes a pair of sneakers that allow players to sprint while holding down the B button. However, this power should be utilized carefully and only for specified reasons.

The game has considerable variety, but the controls are a little strange, with sluggish motions and a shorter reach. The game also contains several challenging sequences that might deplete the player's hit points. The game is chock-full of brilliant, flashing red Cheeto paw power-ups that replenish the player's health bar.

The boss fights are restricted in scope and design, and the boss patterns in the game are basic, making them easy to defeat. Three extras are worth mentioning: the skateboard, sunglasses, and electric guitar. The skateboard unlocks a bonus level where players may earn bonus points, whilst the sunglasses turn adversaries and backdrop colors black and white while revealing additional bonus points or secret health power-ups.

The visuals of the game are not particularly impressive, but they are evocative of early MTV or Nickelodeon cartoons. The parallax scrolling effect is impressive, yet the lack of product promotion is unexpected for a game based on an advertising character. The music is also OK, if tinny and repetitious yet tolerable. Overall, Chester Cheetah: Too Cool to Fool is a short, fairly unobtrusive game that lacks refinement and may be better suited for a shorter time frame.

 

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